I’m honored. It’s as if Ubisoft clicked on the Orlog piece that I wrote last week and decided to grant my wish. But in all seriousness, it’s exciting to see that Orlog is getting a physical release next year. Board game-enthusiast site Dicebreaker sat down with Ubisoft co-development game director Benoit Richer to talk about the processes behind Orlog’s in-game implementation and its bright future. For those of you that haven’t played Assassin’s Creed Valhalla, Orlog is a game of chance that includes dice-rolling, combat with axes and bows, and ultimate abilities called God Favors. I go into more detail about the game in the piece I mentioned above so click on that link (in the top line) for clarity.
Ubisoft’s Benoit Richer stated that a lot of Orlog’s mechanics emerged from many rounds of playtesting. Eventually, some designers made a sample version of the game in Tabletop Simulator and it took off from there. Ubisoft is working alongside collectibles company PureArts to bring a physical version of Orlog to board game fans at some point next year. I couldn’t be any more excited to see how the rules and features change or bend outside of Orlog’s digital games version.